That said I think there are a few games that never got done and have since been taken offline because when you buy a game from a downloadable service it is available forever. Modern stuff looks much the same as old school stuff (search in your preferred means of downloading illicit things, download this, follow install instructions, repeat when updates roll around), there are a few generic options for a few things but as you mention there are some trickier ones that might take months to bypass rather than be ahead of street date, and some groups claim might never get done but I have heard that the entire time this has been happening over several decades now so going with "never say never" on that one. Other than that you answered the OP's question. Console game wise then these days it is mostly in the firmware (or "patches" to the firmware) but even without that it tends not to trouble things. More likely such things for PC see you get pinged by a lot of services, and have traditionally been full of viruses and spiders which makes weeding them out annoying. I always have wondered why countless "AP patches" are accepted (which I consider to be a good decision) despite this rule.Ĭlick to expand.Not staff but "yes" is the answer. It would be nice if someone from the staff would clarify this "no cracks rule". Such a crack requires the user to already have the game. I don't think this changed with the transition from disc based DRM to internet activation based methods – but again: I'm not into PC gaming any more and simply don't know what a "modern" crack looks like.Ī decrpytor or a patch file containing only the differences between the protected and the cracked file normally contains no intellectual property of the (game) rights holders. Linking such is completely against GBAtemp rules as the prepatched file (main executable of the game in question) is copyrighted material. exe file (or even more modified game files). Problem with other kinds of cracks, No-CD patches or similar is that they often come in form of a "fixed" or prepatched Windows. From what I've heard the Steam protection alone is not very hard to crack but there may be additional DRM garbage in place such as the controversial Denuvo. Later disc based DRM were not easily circumvented by either method and required on by game basis specific cracks. Such decryptors existed for early version of SafeDisc and SecuRom and some other. The first protection methods could be easily bypassed by either RAW CD copies or by generic decryptors. Click to expand.I've always wondered how this rule has to be interpreted.īack when I was still interested in PC gaming (it was copy protection/DRM that made me stop buying such games) there were these horrible non-standard CDs/DVDs.
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